Sijil Kemahiran Malaysia Multimedia

Course Title Sijil Kemahiran Malaysia Multimedia
Study Mode Full Time – 12 Month (Level 3)
Commencement January, April, June, & October
Entry Requirements Minimum requirement age 16-25 years old,
Able to read and write.
Must have skm level 2 certificated

Course Details

At the completion of this course, students should be able to demonstrate the following outcomes

  • Professional and reflective practitioner skills
  • An understanding of the processes involved in the development of a multimedia product from client brief through to delivery,
  • To critically consider and discuss the areas where learners have most difficulty, including scoping and evaluation, and how these can be supported by use of learning resources from e-skills UK.

At the completion of this course, students should be able to demonstrate the following outcomes:

  • Professional and reflective practitioner skills
  • An understanding of the processes involved in the development of a multimedia product from client brief through to delivery,
  • To critically consider and discuss the areas where learners have most difficulty, including scoping and evaluation, and how these can be supported by use of learning resources from e-skills UK.

Practical skills

  • To develop a simple project plan from a suitably detailed client brief,
  • To work with learners to plan and create a multimedia product that includes animation, audio and video,
  • To support learners in the evaluation process, including user testing, collecting and analysing feedback, and planning for change.

Knowledge and understanding

  • An understanding of the content of learning materials available from e-skills UK and how these can be used with learners to develop multimedia products
  • An understanding of multimedia development in the business world, and how successful development is contingent on detailed client specifications, user and audience research, and design decisions taken during the planning phase.

Cognitive skills

  • To critically discuss how employer or client requirements are a key part of providing learners with realistic modelling of multimedia development for a purpose,
  • To discuss strategies for supporting learners in gaining confidence in the evaluation phase of multimedia product development through processes of user testing and acceptance of feedback and need for change.
  • Storyboard Creation
  • Production Planning
  • Product Review
  • Production Output Coordination
  • Report Preparation
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